The title “New digital media - opportunities and future prospects” could have been used decades ago, but it has not become less relevant.
I am especially interested in topics like Co-creation with machines, New teaching methods, and What will be essential knowledge in the future. I will draw on examples from history and from my own practice
The development of new uses for digital technology is for me closely linked to how digital interacts with physical environments. That is, situations where people create and control various objects using digital technology.
Through the use of technology, we change society. This provides education with significant opportunities, but also challenges: How do we prepare today's young people for a future where they will collaborate and co-create with machines?
I will try to give some examples, both by looking at the history and at my own teaching practice. I will also open up for a discussion about what will be essential knowledge in the future.
We can often make projections and assumptions about what can be made technically possible, in the future. However, what becomes possible is not the same as the solutions that actually become successful.
At the heart of the technical development of digital technology is the phenomenon of exponential growth. The chessboard illustrates this phenomenon, which also has proven to be very central to the development of digital technologies.
According to the myth, the game of chess was invented by a servant of a Persian king. The king was very excited about the game and wanted to reward the servant. The servant is sais to have requested one grain of wheat for the first square of the chessboard, two for the next square, then four, and further a doubling for each square up to square 64.
What looks very moderate at the beginning of the chessboard will on square 64 end up several hundred times the annual production of wheat in the world. That with today's modern agriculture.
The example from the chessboard shows exponential growth: something that doubles at given intervals. It is a phenomenon that we have a hard time imagining.
The same development also underlies Moore's law. Gordon Moore, one of the founders of the computer chip manufacturer Intel, came to the conclusion in the late 1960s that we get about twice as many transistors (read: computational capacity) every 20 months for the same price.